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Coach Ty's Sprint Smash RPO

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Coach Ty's Take

To say that flag football and the rules that go along with it are as vast and differing as the "wild wild west" may fall short of describing how many ways our great game is played. There are number differences, flag football field size and structure difference and of course there are a lot of different versions when it comes to the rules. Today's Coach Ty's Take brings this into full focus.


Coach Ty's video below is featuring at least three things that you may or may not be able to do in your flag football league. We only mention this to make sure we don't get some of you in trouble in your league if the rules do not allow these things. Don't fret if this play doesn't meet your leagues requirements though. Coach Ty and FirstDown PlayBook have thousands of other flag football plays that do!


CLICK ON THE DRAWING TO WATCH THE VIDEO!


Coach Ty's Take: Sprint Smash RPO

Okay, so let's get to the point. Here are three things in this play that you may or may not be able to do in your league.

  1. Shield Block: As you see in the flag football play diagram there are blocks that protect the quarterback.
  2. Motion: You will also notice that the H comes in motion to provide leverage for one of the blocks.
  3. Quarterback Run: Some leagues allow the quarterback to run and some do not.


We point out all three of these things because they are an integral part of what makes this play so great. If you can use motion on your flag football league then by all means, do it. Motion can complicate things for the defense while not affecting your flag offense at all. Look at this play. When you bring the H in motion, it could be several things for the defense.


The H could cross the snapper making it a 3x2 overload to the opposite side. Maybe the H is motioning inside to form a bunch formation with the Y and Z receivers. As it turn out, the h is motioning inside to put themselves in great position to shield block the rusher to the quarterback. Anyone who has coached or played flag football knows that if you can buy your quarterback time, good things are going to happen.


After the ball is snapped, the H and your Center make life hard on anyone rushing your quarterback. As soon as the football is snapped, your flag football quarterback sprints to the edge becoming run/pass threat. What you have created are three levels for the defense to cover. They have the deep corner route down to the Z on the hitch and finally the quarterback run. It's a Smash concept and the quarterback is also a threat to run.


To add icing to the proverbial cake, you have the X coming into your quarterback's vision late. This allows your quarterback to keep the play alive and still have another option if the play turns into a scramble drill. Of course, if your quarterback is left handed, you might want to dial this play up to the left. Watch Coach Ty's video here to see how she coaches it!

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